innovationstama.blogg.se

Gotta go fast mod
Gotta go fast mod




gotta go fast mod

I tried to do some basic debuggin with cam+ where I (If my code was correct that is) skipped the DelayedActiveSceneChanged implementation if the to scene isnt the most recent one that reached OnActiveSceneChanged but that did not seem to resolve the issue. There's still more optimizations to be done, but th. Everything should be going about twice as fast now thanks to caching and database optimizations.

gotta go fast mod

One of the biggest changes in this update you should notice immediately is improvements to site speed. Having done some trial and error debugging, that mod seems to be Camera+ - 2/2 people who I've asked so far to test if removing camera plus removes the lag spikes said that it does. We've pushed out a new update to the site again. Since restarting a song does a scene transition to the menu and into the song again I assumed the issue has to be related to some mod that does some (probably unnecessary because they dont check if its a song restart) processing for the hidden menu transition. If the total number is less than 0, add 50 to the total number.I've created the afformentioned mod gotta go fast and seemingly at random some people reported to me that they get 2 lag spikes in the beginning of songs (Which can make some songs hard to play which start in the time period where the lag spikes happen), but only when they restart a song, if they just normally start a song they dont have it.

  • If the total number is greater than 99, use the last two digits of the total number. Sonic Forces - Multiplayer Racing & Battle Game Mod Apk will make your ongoing interaction significantly better.
  • If the bomb has more than 3 batteries, subtract 15 from your total number.
  • If there is an RJ-45 port present, add 27 to your total number.
  • If the serial number contains "F, A, S or T", subtract 5 from your total number.
  • If there is a serial port present, add 14 to your total number.
  • gotta go fast mod

  • If there is a lit MSA indicator, add 20 to your total number.
  • Once a stage is complete, the timer will restart, and two new letters will show on the display.įollow these rules before submitting your answer:.
  • If the countdown meter reaches 0, a strike will be recorded, and the module will reset.
  • (The time can be changed in the Mod settings file.) You have 10 seconds to submit the two digits answer. The module will have 3 - 5 stages before being disarmed. Use the number pad, then the submit button to disarm the module.
  • Two letters will be displayed on the screen.





  • Gotta go fast mod